Controls:

  • WASD – Move

  • Mouse Wheel – Zoom In/Out

  • Left Shift – Dash

  • Left Click – Shoot

  • Right Click – Slash

  • E – Interact

  • Tab – Inventory

Updates:

  • Enemies now reposition and dodge during combat

  • Slash attack now follows the crosshair direction

  • Enemies drop medkits and ammo when you're low

  • Knockback effect added to enemies

  • Simple inventory system added (monster drop list)

  • Day and night cycle with UI implemented

  • Added traps (Projectile Traps and Bouncing Ball Traps)

  • First NPC added

  • Upgrade system added and completed with consistent UI

  • Tooltips added

  • SFX mostly from The Legend of Zelda: Ocarina of Time (for prototyping)

  • Stamina system added for dashing

  • Dash cooldown removed — now uses stamina

  • Added lots of SFX.

  • Added Filters.

  • Persistent Day and Night System.

  • Improving Art Consistency

  • Started Developing the Story - Basic Intro added

Closing:

This is a prototype build for our school project, made in Godot 4.4.1.
Special thanks to CraftPix for monster assets, OboroPixel for the top-down character template and Cainos for the nature tileset.

Updated 15 hours ago
Published 12 days ago
StatusPrototype
PlatformsHTML5
AuthorCodeKokeshi
GenreAction, Adventure
Made withGodot
Tagsmaze, Top-Down

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