Trapped in a Nightmare
Controls:
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WASD – Move
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Mouse Wheel – Zoom In/Out
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Left Shift – Dash
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Left Click – Shoot
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Right Click – Slash
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E – Interact
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Tab – Inventory
Updates:
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Enemies now reposition and dodge during combat
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Slash attack now follows the crosshair direction
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Enemies drop medkits and ammo when you're low
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Knockback effect added to enemies
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Simple inventory system added (monster drop list)
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Day and night cycle with UI implemented
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Added traps (Projectile Traps and Bouncing Ball Traps)
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First NPC added
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Upgrade system added and completed with consistent UI
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Tooltips added
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SFX mostly from The Legend of Zelda: Ocarina of Time (for prototyping)
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Stamina system added for dashing
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Dash cooldown removed — now uses stamina
Added lots of SFX.
Added Filters.
Persistent Day and Night System.
Improving Art Consistency
Started Developing the Story - Basic Intro added
Closing:
This is a prototype build for our school project, made in Godot 4.4.1.
Special thanks to CraftPix for monster assets, OboroPixel for the top-down character template and Cainos for the nature tileset.
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